The server

HCMC is hardcore Minecraft — one world, one life at a time, and death that actually costs you something.

Java and Bedrock play on the same server, in the same world, with the same people. Phone, console and PC all work properly, menus included.

When you die, everything you were carrying goes into your Soul Vault and the choice is yours. Spend a Rebirth Key and you return to exactly where you fell, gear and all, like it never happened — it is the only way to keep what you were carrying.

Turn it down, or have no key at all, and you go to Purgatory — a quiet place between the living and the lost. Your Soul Vault is deleted — permanently, with every item in it — and you descend into the Soulmine. Down there you mine Soul Dust in the dark, sell it to the Shade, and buy your own way back to the surface. Work hard enough and you'll rank up into deeper, richer mines. It's grim. That's the point. But nobody is ever stuck, and nobody ever has to quit because they lost everything.

The overworld, the Nether and the End are all in play under the same rules — there's no corner of the map where death is free. A separate resource world resets regularly, so you can strip-mine it, blow it up and take what you want while your real base stays well outside the blast radius.

Claim a Homestead and nobody can touch it — not your builds, not your chests. Your claim grows as you play, you can trust friends to build alongside you, and you set exactly where /home drops you.

Every gameplay feature here is free for every player: land claims, kits, quests, chat channels, the Attunement skill tree, and two free /fix repairs a day. Supporter is cosmetic only — coloured names, hats, custom join messages, a glowing claim border. No stat boosts, no extra repairs, no advantage in a fight. If you never spend a penny, you are never behind.

The server — HCMC